package { 
    import org.flixel.*;
 
    public class Shot extends FlxSprite {
        public function Shot(x: int=0, y: int=0, width:int=4, height:int=4, color:uint=0xFFFFFFFF ) {
            super(x, y);
            createGraphic(width, height, color);
            velocity.x = 300;
        }
    }
}
